Lightkey demo dmx4/6/2023 ![]() ![]() Select the Floor_400x400, then in the Details panel, set its Transform as shown below. Inside the World Outliner, select the floor and press Ctrl+W 6 times to create the floors shown below. Inside the Content Browser under the StarterContent > Architecture folder, drag a Floor_400x400 into the level. With your project open press Ctrl+N to create a new level, then select Empty Level. Inside your Blank project (with Starter Content), follow the steps below to create our simple apartment we will use to light. Please see the Project Browser page for information on creating new projects, using templates and defining project settings (including Starter Content). While this guide will cover the actions needed to proceed through each step, if you have not worked with the Unreal Editor before, it is recommended that you first look over the Unreal Editor Quick Start guide to gain a better understanding of general editor usage, terms, and processes.įor this tutorial series, we are using a new Blank project with Starter Content enabled. The final step of this guide will give you some ideas to take it and make it your own as well as provide links to related documentation. At the end of this guide, you will have a room similar to the one pictured above. In this Lighting Quick Start Guide you will go through the basics of working with lighting in Unreal Engine 4 including: using Atmospheric & Directional Lighting to create a simple skybox and lit level, using Point Lights and Spot Lights to light rooms, changing the lighting quality and how reflections can be used to bounce light in a room and also using IES Light Profiles. ![]()
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